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Effect Reference

Cute hand-drawn Miaou cat reading a rack of effects and meters.

Each effect entry explains what the effect is for and what each parameter changes.

Where Effects Live

Miaou has two effect surfaces:

SurfaceWhere to open itWhat it affects
Track EffectsSelect an audio or MIDI track, then open Inspector > Mix.The selected source track before it reaches routing, sends, buses, and the master output.
Master EffectsOpen Inspector > Master, or select the Master track.The final summed mix before Master track-head volume, balance, mute, realtime playback, and export.

Bus and master tracks do not use Track Effects. Track Effects are for audio and MIDI tracks. Master Effects are for the final output chain.

Track Effects run as a real serial effect chain in the order shown in the rack. Duplicate effects of the same type are allowed and stack as separate processors. The Add Effect picker stays open for multi-add workflows and groups effects by job. Click an effect in the chain to edit it; the selected effect expands while the rest of the chain stays compact. Bypass keeps the effect, settings, position, and automation identity while disabling processing; remove deletes the effect from the chain.

The full mix path is source region or MIDI instrument, Track Effects, track controls, sends/routing, bus returns, Master Effects, then Master track-head mute/volume/balance. Stems are source-track based and do not include final Master Effects or final Master track-head controls.

Choose an Effect by Job

If you are not sure which effect to add, start from the problem you hear:

I want to...Start withWhy
Remove rumble, mud, harshness, or fizzEQ for fast moves, Parametric EQ for precise bands.EQ changes tone without changing timing, space, or dynamics.
Make a part more evenCompressor.It turns down peaks and can add makeup gain after control.
Make drums punchier or tighterTransient, Gate, Clipper, or Saturation.These shape attack, decay, peak level, and harmonic edge.
Duck bass, pads, or reverb from a kickCompressor with Sidechain Source set to the kick track.The key track controls compression even if the key is routed silently.
Widen or fix stereoUtility, then Chorus, Delay, or Reverb if you need color.Utility handles level, mono, width, balance, polarity, and left/right swap cleanly.
Add depth or ambienceReverb, Room, or tempo-synced Delay.Reverb creates space; delay creates repeat timing.
Create movementTremolo, Auto-pan, Auto-filter, Chorus, Flanger, or Phaser.Modulation effects move level, stereo position, filter, pitch, or phase over time.
Make something louder safelyClipper before Limiter.Clip peaks first, then set final ceiling on the limiter.
Add guitar/bass edgePedal into Amp / Cab.Pedal adds stompbox drive; Amp / Cab adds tone stack and cabinet color.
Make synthetic or special effectsPitch, Shifter, Resonator, Vocoder, or Bitcrusher.These intentionally change pitch, spectrum, resonance, carrier tone, or resolution.
Check level or spectrumMeter.Meter is analyzer-only and does not change audio.

For a safe first mix, use this order: clean tone with EQ, control dynamics, add space, then check the Master limiter and meters. Level-match after every big effect move so “louder” does not fool you into thinking “better.”

Compare Effect Changes Safely

Use this routine when you try a preset, add a new effect, or change a full effect chain:

StepWhat to doWhy it helps
Save firstUse Save version before changing several effects on an important mix.You can recover the previous sound without guessing every parameter.
BypassToggle the effect bypass before removing anything.You hear the A/B difference while keeping settings, order, and automation.
Level-matchAdjust output/gain so the processed sound is not simply louder than the original.Loudness can make a worse setting feel better for a moment.
Check routeConfirm the selected track, bus, or Master path is the one you meant to process.Effects on the wrong surface can sound like routing or export problems later.
Watch MixIf an effect seems silent, check its wet/dry Mix, bypass state, and automation state.Many “silent effect” cases are neutral settings rather than broken audio.
Export checkFor final decisions, export and listen to project-mix.wav after realtime playback sounds right.Export is the reliable full signal-path check for the finished mix.

Use Remove only after the bypassed effect is clearly not needed. If the chain is getting tall, collapse effects you are not editing and use the chain summary to confirm serial order.

Effect Screenshots

These screenshots are captured from the current Master Effects UI. Track Effects use the same compact effect visual style. The shared Output screenshot covers Limiter controls, and Filter / EQ covers the EQ and Auto-filter controls that are combined on the master surface.

Visual Language

Effects have compact visuals in the app. The visuals are readouts and recognition aids; the sliders, switches, select boxes, and presets control the sound.

Preset chips are starting points, not hidden modes. Useful first choices include Low Cut or Mud on EQ, Glue, Bass, or Ducking on Compressor, 1/4 Sync or 1/8D on Delay, Room, Plate, or Hall on Reverb, Warm or Drum on Saturation/Clipper, and Mono, Wider, or Trim on Utility.

VisualUsed byMeaning
Meter bars and spectrumMeter, Master MeterPeak/RMS level, stereo correlation, LUFS-style loudness, and frequency energy.
EQ curveEQ, Parametric EQTone shaping, filter slope, shelf/bell/notch moves, and spectrum overlay on the master Parametric EQ.
Threshold curveGate, Compressor, De-esser, Dynamic EQ, Multiband DynamicsWhere dynamics start acting and how strongly they reduce level.
Transfer curveSaturation, Pedal, Clipper, Amp / Cab, BitcrusherNonlinear drive, clipping, tone, and digital reduction character.
Modulation wavesChorus, Flanger, Phaser, Tremolo, Auto-pan, Auto-filterLFO movement, depth, sync, and rate.
Taps and tailsDelay, Reverb, RoomEcho timing, feedback, predelay, reverb tail, room size, and width.
Pitch and modal viewsPitch, Shifter, Resonator, VocoderPitch offsets, frequency shifting, tuned resonances, or carrier bands.

Shared Controls

Several parameters repeat across effects:

ControlWhat it means
MixWet/dry blend. At 0%, you hear the original signal. At 100%, you hear the processed signal.
Gain / OutputLevel trim before or after the processor. Use this to level-match when an effect makes a track louder or quieter.
ThresholdLevel where a dynamics processor starts acting. Lower thresholds catch more signal.
RatioStrength of compression or dynamic EQ after the threshold. Higher ratios reduce level more aggressively.
AttackHow quickly a dynamics processor reacts after the signal crosses the threshold.
ReleaseHow quickly gain returns after the signal falls back.
RateFree-running LFO speed in Hz when sync is off.
SyncLocks the effect movement or delay timing to the project tempo.
DivisionMusical timing value used when sync is on: 1/16, 1/8T, 1/8, 1/8D, 1/4, 1/4D, 1/2, or 1 bar.
FrequencyThe target frequency for filters, resonators, pitch/frequency shifting, or detection bands.
QBandwidth. Higher Q is narrower and more surgical. Lower Q is broader and smoother.

Common Starting Points and Mistakes

GoalStart withWatch for
Fix tone quicklyEQ or Parametric EQ. Cut before boosting.Narrow boosts can sound harsh. Level-match after large moves.
Control dynamicsCompressor, Gate, Transient, Multiband Dynamics, De-esser, or Dynamic EQ.Too-low thresholds can flatten the part or remove transients.
Duck one track from anotherCompressor on the target track with Sidechain Source set to the key track.Route the key to None for silent triggering instead of muting it.
Add loudnessClipper for peak shaving, then Limiter for final control.Distortion and pumping are signs to back off drive, threshold, or release.
Add widthUtility, Chorus, Reverb, or Delay.Check mono and avoid widening low bass too much.
Add spaceReverb, Room, or tempo-synced Delay.High Mix or long decay can hide the dry sound.
Sound designPitch, Shifter, Resonator, Vocoder, Bitcrusher, Pedal, or Amp / Cab.Creative processors can change level and phase dramatically.

If an effect is not audible, confirm it is enabled, Mix is not 0%, the track is routed to an audible output, automation is not forcing a neutral value, and the effect is placed before or after other effects as intended.

Meter

What it does: An analyzer-only effect. It does not change audio.

Use it for: Checking track level, master peak, RMS, stereo correlation, LUFS-style loudness, and broad frequency balance.

ParameterWhat it changes
NoneMeter has no sound-shaping parameters.

On the Master Effects surface, Meter shows peak, RMS, correlation, momentary LUFS, short-term LUFS, integrated LUFS, and spectrum. As a Track Effect, Meter is a lightweight analyzer for that track.

Output and Limiter

What it does: Controls master output level and final peak control. The Limiter can also be used as a simple maximizer by increasing input drive into the ceiling.

Use it for: Final loudness, export headroom, and preventing peaks from exceeding the selected ceiling.

Start with the ceiling, then add drive only if the mix needs it:

TaskTouch firstListen for
Leave clean export headroomLimit Ceiling around -1 dBPeaks stay controlled without obvious pumping.
Make the full mix louderRaise Limit Input slowlyLoudness increases; back off if drums flatten or ambience pumps.
Match level before/after effectsAdjust GainBypass and enabled levels feel similar before final limiting.
Turn the whole output up or downMaster track-head volumeFinal realtime/export level changes after Master Effects.
Fix left/right balance at the endMaster track-head balanceThe full mix shifts without changing individual track pans.
ParameterWhat it changes
GainOverall master effect-chain gain.
Limiter EnabledMaster switch for the limiter on the Master Effects output.
Limit InputDrive into the limiter. Higher values increase loudness and gain reduction.
Limit CeilingMaximum output peak target. Lower values leave more headroom.
Soft KneeSmoothness of the limiter transition near the ceiling.
Limit ReleaseHow quickly limiting recovers after peaks.

Think of Limit Input as the loudness drive into the limiter, Limit Ceiling as the peak stop, Gain as level inside the Master Effects chain, and Master track-head volume as the final output fader after Master Effects.

If the mix gets smaller when you raise Limit Input, the limiter is working too hard. Lower input drive, raise track balance earlier in the mix, or use Clipper gently before the limiter to trim short peaks.

The Master track-head volume, balance, and mute sit after Master Effects and affect realtime playback and export. The Track Effect named Limiter uses the limiter controls from this section without the Master-only output gain and mute controls.

Utility

What it does: Practical gain and stereo utility processor.

Use it for: Gain staging, mono checks, stereo width, balance fixes, phase inversion, and left/right swaps.

ParameterWhat it changes
Utility GainAdds or removes level in dB.
WidthNarrows, preserves, or widens stereo image.
BalanceMoves level toward left or right.
MonoSums left and right to mono.
Invert L / Invert RFlips polarity of the selected channel.
Swap L/RExchanges left and right channels.

EQ

What it does: Simple tone shaping with high-pass, low-pass, and low/mid/high gain controls.

Use it for: Fast cleanup and broad tonal moves.

ParameterWhat it changes
High-passRemoves low frequencies below the selected cutoff.
Low-passRemoves high frequencies above the selected cutoff.
EQ LowBoosts or cuts the low band.
EQ MidBoosts or cuts the mid band.
EQ HighBoosts or cuts the high band.

The Master Filter / EQ effect also includes Auto Filter controls listed below.

Parametric EQ

What it does: Four-band parametric EQ with switchable filter types.

Use it for: Surgical cuts, resonant cleanup, broad shelves, presence boosts, and tonal balancing.

ParameterWhat it changes
Band 1-4Enables or bypasses the band.
Band TypeBell, Low shelf, High shelf, or Notch.
Band FreqCenter or cutoff frequency.
Band GainBoost or cut amount. Notch uses the selected frequency as a removal point.
Band QBandwidth. Higher Q is narrower.

The Master Parametric EQ visualizer overlays the live spectrum so you can compare EQ moves against audible energy.

Gate

What it does: Reduces signal below a threshold.

Use it for: Cleaning noise between phrases, tightening drums, and muting quiet bleed.

ParameterWhat it changes
Gate ThreshLevel below which the gate closes.
Gate ReleaseHow quickly the gate returns after the signal falls below the threshold.

Transient

What it does: Shapes the front and body of a sound.

Use it for: Making drums punchier, softening clicks, or changing sustain without full compression.

ParameterWhat it changes
Transient AttackPositive values emphasize attack; negative values soften attack.
Transient SustainPositive values extend body; negative values tighten decay.

Compressor

What it does: Reduces dynamic range when signal crosses the threshold. Track compressors can use another audio or MIDI track as a sidechain key input.

Use it for: Glue, punch, vocal control, bass consistency, and ducking.

ParameterWhat it changes
Comp ThreshLevel where compression begins.
Comp RatioStrength of compression above the threshold.
Comp AttackHow quickly compression clamps down.
Comp ReleaseHow quickly compression lets go.
Comp MakeupOutput gain after compression.
Sidechain SourceTrack Effects only. Chooses another audio or MIDI track to trigger compression.

For ducking, put Compressor on the track you want to lower, then set Sidechain Source to the track that should trigger the lowering.

Multiband Dynamics

What it does: Splits the signal into low, mid, and high bands and compresses each band separately.

Use it for: Bass control, bright top-end taming, mix glue, and frequency-specific dynamics.

ParameterWhat it changes
MB MixWet/dry blend for the multiband processor.
Low XoverBoundary between low and mid bands.
High XoverBoundary between mid and high bands.
Low / Mid / High ThreshCompression threshold per band.
Low / Mid / High RatioCompression strength per band.
MB AttackHow quickly all bands react.
MB ReleaseHow quickly all bands recover.
MB OutputOutput gain after multiband processing.

De-esser

What it does: Dynamically turns down harsh high-frequency content around the selected frequency.

Use it for: Vocal sibilance, sharp hi-hats, brittle cymbals, and harsh consonants.

ParameterWhat it changes
Ess FreqHigh-frequency area to watch.
Ess ThreshLevel where de-essing begins.
Ess AmountHow much high-band reduction is applied.
Ess ReleaseRecovery time after sibilance passes.
Ess MixWet/dry blend.

Dynamic EQ

What it does: Watches one EQ band and reduces it dynamically when that band gets too loud.

Use it for: Resonances, nasal vocal peaks, harsh guitars, boxy drums, or sibilance that should only be cut when active.

ParameterWhat it changes
DynEQ FreqFrequency being detected and reduced.
DynEQ QWidth of the detection/reduction band.
DynEQ ThreshLevel where reduction starts.
DynEQ RatioStrength of dynamic reduction.
DynEQ RangeMaximum allowed gain reduction.
DynEQ AttackReaction time.
DynEQ ReleaseRecovery time.
DynEQ MixWet/dry blend.

Saturation

What it does: Adds harmonic drive with soft nonlinear shaping.

Use it for: Warmth, thickness, audible presence, or gentle grit.

ParameterWhat it changes
Sat DriveAmount of drive into the saturation curve.
Sat MixWet/dry blend.

Amp / Cab

What it does: Guitar/bass-style amp drive with a tone stack and cabinet voicing.

Use it for: Guitar, bass, synth leads, drum distortion, and re-amping clean sounds.

ParameterWhat it changes
Amp DriveAmount of pre-cabinet distortion.
Amp BassLow tone-stack gain.
Amp MidMid tone-stack gain.
Amp TrebleHigh tone-stack gain.
CabinetOpen, Combo, or Stack cabinet voicing.
Amp MixWet/dry blend.
Amp OutputOutput level after amp and cabinet.

Pedal

What it does: Stompbox-style distortion before heavier amp shaping.

Use it for: Overdrive, distortion, fuzz, synth grit, and drum edge.

ParameterWhat it changes
Pedal ModeOverdrive, Distortion, or Fuzz.
Pedal DriveInput drive into the pedal.
Pedal ToneBrightness and tone filtering.
Pedal BiasShifts the distortion curve for asymmetry.
Pedal MixWet/dry blend.
Pedal OutputOutput trim after the pedal.

Clipper

What it does: Limits peaks by soft or hard clipping.

Use it for: Peak shaving, loud drums, aggressive buses, and pre-limiter control.

ParameterWhat it changes
Clip DrivePushes signal into clipping.
Clip CeilingMaximum clipping level.
Clip MixWet/dry blend.
Clip ModeSoft or Hard clipping.

Bitcrusher

What it does: Reduces bit depth and sample-rate detail.

Use it for: Lo-fi drums, retro digital texture, robotic artifacts, and harsh sound design.

ParameterWhat it changes
Bit DepthResolution of the quantized signal. Lower is rougher.
Rate ReduceSample-rate reduction factor. Higher is more aliased.
Crusher MixWet/dry blend.

Chorus

What it does: Adds short modulated delays for detuned width.

Use it for: Wider vocals, synth pads, guitars, and subtle stereo movement.

ParameterWhat it changes
ChorusWet/dry blend.
Chorus SyncLocks modulation to project tempo.
Chorus DivisionMusical LFO cycle length when sync is on.
Chorus RateFree-rate LFO speed when sync is off.
Chorus DepthDelay modulation depth.

Flanger

What it does: Adds a very short modulated delay with feedback for comb-filter sweeps.

Use it for: Sweeping metallic motion, jet-like transitions, and dramatic modulation.

ParameterWhat it changes
FlangerWet/dry blend.
Flanger SyncLocks modulation to project tempo.
Flanger DivisionMusical LFO cycle length when sync is on.
Flanger RateFree-rate LFO speed when sync is off.
Flanger DepthDelay modulation depth.
Flanger FBFeedback amount and polarity.

Phaser

What it does: Moves phase notches through the signal.

Use it for: Swirling guitars, pads, keys, percussion movement, and gentle animation.

ParameterWhat it changes
PhaserWet/dry blend.
Phaser SyncLocks modulation to project tempo.
Phaser DivisionMusical LFO cycle length when sync is on.
Phaser RateFree-rate LFO speed when sync is off.
Phaser DepthNotch sweep depth.
Phaser FBFeedback around the phase network.

Tremolo

What it does: Modulates volume over time.

Use it for: Pulsing guitars, rhythmic synths, transitions, and tempo-locked level movement.

ParameterWhat it changes
Tremolo SyncLocks movement to project tempo.
Tremolo DivisionMusical LFO cycle length when sync is on.
Move RateFree-rate LFO speed when sync is off.
TremoloVolume modulation depth.

Auto-pan

What it does: Moves signal left and right over time.

Use it for: Stereo motion, rhythmic ear candy, and widening repeated parts.

ParameterWhat it changes
Pan SyncLocks movement to project tempo.
Pan DivisionMusical LFO cycle length when sync is on.
Move RateFree-rate LFO speed when sync is off.
Auto-panStereo movement depth.

Auto-filter

What it does: Sweeps the low-pass filter cutoff over time.

Use it for: Filter movement, transitions, rhythmic dull/bright motion, and build-ups.

ParameterWhat it changes
Low-passHighest allowed cutoff for the sweep.
Auto FilterSweep depth.
Filter SyncLocks the sweep to project tempo.
Filter DivisionMusical LFO cycle length when sync is on.
Filter RateFree-rate LFO speed when sync is off.

On the Master Effects surface, Auto-filter is inside Filter / EQ. As a Track Effect, it appears as Auto-filter.

Delay

What it does: Adds echoes using free time or project-tempo divisions.

Use it for: Slapback, rhythmic repeats, dub throws, stereo echoes, and transitions.

ParameterWhat it changes
DelayWet/dry blend.
Delay SyncUses project tempo instead of seconds.
Delay DivisionMusical delay time when sync is on.
Delay TimeDelay time in seconds when sync is off.
Delay FBEcho feedback amount.
Ping-pongCross-channel echo movement.

Reverb

What it does: Adds algorithmic space.

Use it for: Room, hall, or plate ambience, depth, and tails.

ParameterWhat it changes
ReverbWet/dry blend.
Reverb StyleRoom, Hall, or Plate.
Pre-delayDelay before the reverb tail begins.
DecayTail length.
DampingHigh-frequency absorption in the tail.
Reverb WidthStereo width of the wet signal.

Room

What it does: Adds convolution-style early room reflections.

Use it for: Small-room glue, realistic reflections, and short ambience.

ParameterWhat it changes
Conv RoomWet/dry blend.
Room SizeReflection spacing and perceived room size.

Pitch

What it does: Adds a parallel pitch-shifted voice.

Use it for: Octaves, fifths, harmonized layers, and special effects.

ParameterWhat it changes
PitchSemitone shift from -12 to +12.
Pitch MixWet/dry blend.

Shifter

What it does: Frequency shifting or ring modulation, with optional stereo spread and drive.

Use it for: Metallic tones, sidebands, unusual motion, tremolo-like effects, and sound design.

ParameterWhat it changes
Shift ModeFrequency or Ring mode.
Shift FreqShift/modulation frequency.
Shift SpreadDifference between left and right shift amounts.
Shift DriveDrive before the shifter output.
Shift MixWet/dry blend.

Resonator

What it does: Adds tuned modal ringing at harmonically related frequencies.

Use it for: Making drums, noise, or loops feel pitched; adding body; metallic ringing; chord-like resonance.

ParameterWhat it changes
Res ModeHarmonic, Chord, or Metal resonance pattern.
Res FreqRoot resonance frequency.
Res DecayRing length.
Res ToneBrightness and harmonic emphasis.
Res WidthStereo spread of resonance modes.
Res MixWet/dry blend.

Vocoder

What it does: Uses the track signal as a modulator and an internal carrier to create robotic or synthetic textures.

Use it for: Robotic voice, synth speech, drum vocoding, noise textures, and rhythmic carrier effects.

ParameterWhat it changes
Vocoder MixWet/dry blend.
CarrierSynth, Noise, or Hybrid internal carrier.
Carrier FreqPitch/frequency of the internal synth carrier.
BandsNumber of analysis bands.
FormantShifts the perceived vocal/formant character.
ToneCarrier brightness and band tilt.
ReleaseHow quickly band envelopes recover.
Voc OutputOutput trim after vocoding.

Automation

Most sound-shaping parameters in Track Effects and Master Effects can be automated. Click the A button beside a parameter to open its automation lane. Automation supports linear and stepped interpolation.

Good starting points:

GoalAutomate
Transition buildLow-pass, Auto Filter depth, Delay mix, Reverb mix.
Rhythmic movementTremolo depth, Auto-pan depth, Phaser mix, synced divisions.
DuckingCompressor sidechain source and compressor threshold.
Vocal cleanupDe-esser threshold, Dynamic EQ threshold, Parametric EQ gain.
Master finishGain, Limit Input, Limit Ceiling, Reverb mix.

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